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Channels
page two
The default setting for channels is to have black indicate the areas that
are masked, or which would be excluded from a selection made from
the mask. White indicates the areas that are not masked, and which will
be included in the selection when the channel is loaded as a selection.
However, you can reverse this order if you
like. I have created a new channel mask on the photograph, this time creating
various shapes with selection, and painting tools, and then filling them
with white.
If I double click on the Alpha channels name in the Channels
palette, its Channels Options dialog box will open.
If I choose the Selected Areas radio button, as shown, my mask will then
display like this:
This is relevant because the latter is the way Photoshop displays color
information in the CMYK color channels which automatically appear when
you open a color image in that mode. Darker areas are where there is more
of the color. Lighter areas are where there is less of the color.
Either way, the selection which results
when the channel is loaded as a selection is the same. I did that, then
chose Select > Inverse to choose all areas other than the shapes
I had drawn. I then chose Edit > Fill and chose Black from the menu.
If you have the default colors in your toolbox
colors boxes (with black as the foreground color), you can press Alt-Backspace
to fill with the foreground color. Here is what I got. The selection edges
are also shown.
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The shapes were created with different tools which had different edge
effects. I also added feathering to several,
and anti-aliasing was selected for three
of the forms.

Details are as follows:
- Created with a large soft brush by stroking with white on the mask
using the paintbrush tool.
Detail below.
- Created with the pencil tool
by drawing with white on the mask. This tool makes hard edged strokes
with no blend at the edges. Detail below.
- This was drawn be dragging a selection on the mask with the rectangular
marquee tool. I had zero feathering set in its options bar, and
the rectangular marquee tool does not use anti-aliasing. I filled the
shape (on the mask) with white.
- Same as number three, but this time I added a 3 pixel feather
to the rectangular marquee tools options bar settings before dragging
the selection on the mask. Detail below.
- Ditto the above, but this time I used a ten pixel feather setting.
- This one was a text outline selection created with the Type
Mask tool in exactly the same way as the two red letters at the
start of this tutorial. Shown below is a detail from the middle of the
right side of the letter.
- This is the letter D, created in the same way as the preceding letter
A, but with a 2 pixel feather added to the selection after it was created.
I chose Select > Feather and chose 2 pixels before I filled the shape
with white on the mask. It didnt show up well in the image, so I recreated
the effect with a red letter on white.
- This is a shape created on the mask with the Custom
Shape tool. When using the Shape tools on a mask, the only option
available for type is the Create Filled Region. I kept anti-aliasing
checked in the options bar. The shape was filled with white on the mask.

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I will repeat the same graphic information I showed you on page one for
one of the mask shape outlines to make the point, once again, that the
channels, and the masks they store are image maps. They tell Photoshop
How Much? to affect the existing pixels with any new colors,
adjustments, filters or effects that you add while a selection created
from that mask is active.
Look at the detail shown for item number
four in the numbered graphic above. Here is the mask detail that created
the (inverted) selection that was filled with black.
Here is a numbered graphic of that mask.
And here are RGB readings taken from this magnified screen capture.
Remember, readings taken from the mask itself would be in K values as
it is a grayscale image, not RGB.
- Pure black. In the inverted selection, this area is 100 %
affected by the colors added, in this case, black.




- Pure white. Since I inverted the selection created from this
mask, the base, or existing image pixels in these areas were 100 %
unaffected by any changes made while the inverted selection was active.
I have repeated this demonstration to try and make it very clear that
the mask is a map. It is a map of How Much? instruction for
Photoshop to use when a selection is created from that mask, and colors,
adjustments, filters, or effects are added. It tells Photoshop exactly
how much to affect the existing pixels with whatever you add.
Continue on page three
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