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Displacing Textures
page two
In the Layers palette, press Ctrl and
click on the white arrows layer. This will select the arrow.
Select the green texture layer. With the arrow
shaped selection outline still active, choose Layer > New > Layer
via Copy, or press Ctrl-J to copy the selected portion of the textured layer
to a new layer.
You will now have a green arrow shape on a
separate layer above the fully textured layer. Turn off visibility for the
white arrow layer, if it is not still off.
With the green arrow layer, Layer 2, selected in the Layers palette, choose
Filter > Render > Lighting Effects.
In the Lighting Effects dialog box, choose
either Spotlight, or Directional for Light Type.
If you choose Directional, youll probably
need to reposition, and shorten the lighting line in the proxy image.
Grab the little dot at the end of the line, and rotate and shorten it.
When shortened, the light brightens dramatically as you can see, below.
This is too bright. Pick an intermediate setting.
If you choose Spotlight, youll want to drag on the handles at the side
of the ellipse to make the light the way you want it. In the example shown,
the light appears to be coming from the lower right corner. To make it appear
to be from the upper left, you would grab the handle in the bottom right
corner and drag it right across the center to reverse its position. Or you
can rotate it fully around the perimeter.
The most important part of the Lighting Effects dialog box is the Texture
Channel menu. Since Elements has no access to channels, they are simply
torturing us
but no, there is hope. Scroll the menu to the one item
thats not showing, Layer 2 Transparency. Choose that.
Leave everything else at its default setting. You can tinker with the Height
setting if you like. Less is usually better. You want be subtle. However,
in this case, I want you to see whats happening, so leave it at the default
setting. Try deselecting White is High, to see what it does, but reselect
it before clicking OK. I want White is High to be checked for this effect. |
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Displacing Textures
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You can see the result above. If its taken a long time to load
in your browser, this should be a lesson to you. Dont use heavy
textures in images intended for the Web.
A close up look at two samples of the textured
arrow, above, will show you what the Displace filter did. This shows the
top of the bottom end of the arrow.
As you can see, it makes the fabric appear to be wrapped around
the shape. Here is another bit of detail. This is the tip of the arrow.
Reversing the lighting should make the shape appear to be pressing into
instead of out of the fabric, though this can be tricky. To do this, you
would use a minus figure in the Displace filter (-5, instead of 5), and
deselect White is High in Lighting Effects. You may also need
to darken the arrow or change its blend mode to convince the eye that
it is retreating and not advancing.
You can now delete the white arrow layer,
Shape 1, in the illustration below. Try also deleting the green textured
layer, Layer 1, below.
This will leave you with the arrow, alone, all wrapped in burlap. The
Layers palette looks like this:
and the image looks as shown at the very bottom of this page. I didnt
add the shadowits a byproduct of the procedure.
[The following update was added August 2, 2001.]
I was sent an excellent tip by Helge
Hansen on a better, though somewhat more complicated way to apply
Lighting Effects. Below, you will find an outline of the technique. It
requires a layer mask, so be sure you have read the Layer Mask tutorial
and know how to apply one to your image.
Use the steps described above to get the
texture layer displaced. This should be as far as the bottom of page one
of this tutorial. You can delete the white arrow layer; we wont
be using that.
Use the techniques described in the Layer
Masks tutorial to add a layer mask to your texture layer.
After youve added the mask, open the
displacement map document that you created on page one. In that document,
choose Select > All followed by Ctrl-C, or Edit > Copy. Click on
the texture document to make it active. Press the Alt key, and click on
the layer mask icon to put the mask in edit mode. The paintbrush icon
to the right of the eyeball will change to the mask icon which is a white
circle on a gray background. (Note that I used a blue colored texture
in this illustration.)
With the mask in edit mode, press Ctrl-V, or choose Edit > Paste. Then
press Ctrl-D to deselect if necessary.
Click on the image icon to put the layer
back in image edit mode. The paintbrush, will reappear in the box to the
right of the eyeball and you will be able to see your texture again.
With the texture layer selected, choose
Filter > Render > Lighting Effects. Use lighting settings as described
earlier, but in the Texture Channel menu pick the Mask option. Its name
will vary according to the effect you used to create your layer mask,
but the word Mask will be a part of it. I used the Ripple Frame effect
to create my layer mask, so my option was called Ripple Mask.
Once youve applied your Lighting Effects
filter, go back to the texture layer, and Alt-click on the layer mask
icon again to put the mask into edit mode. Press Alt-Backspace to fill
the mask with white, or choose Edit > Fill and choose White from the
menu.
Click on the image icon to see the results.
In this instance, there is not that much difference in the results between
the two techniques. However, using a layer mask/alpha channel gives
you huge advantages for creating more complicated effects. You are very
limited in what you can do using layer transparency in Lighting Effects.
A quick and dirty way to get an alpha channel into the Lighting Effects
menu is to apply the Cut Out effect found in the Effects Browser.
You need to do this at the very beginning,
before you add your texture since the first step of the Cut Out
effect is to flatten the image, if there are any layers.
To use this technique, proceed as follows.
Create your new document. Make a selection in the shape that you want
on your alpha. Use the lasso tool, or any other selection technique. Blur
or feather if you wish. Then apply the Cut Out effect. After you create
more layers, double click on the layer that has the Cut Out effect, rename
it (to make it not a background layer) and delete it if you like. Or you
can just turn off its visibility.
After youve created your alpha channel,
proceed as instructed in this tutorial, through the end of page one. At
that point, you can simply apply the Lighting Effects filter using the
channel that youll find in the menu called Cutout. This method is
fast, but it gives a very harsh effect. The alpha you get from the Cut
Out effect is black and white (with some blurring, if you applied it)
rather than gray and white, and so is very abrupt.
back to Elements Tips
[Not on the .pdf—the Ctrl-J shortcut for duplicating a layer
or selection contents to a new layer is disabled in Elements 2. Use Layer
> New > Layer via Copy instead.]
If you would like to download a zipped pdf file of this tutorial, please
click on the link below and save it to your hard drive.
Displacing Textures pdf
205 KB
If you dont know how to expand a zipped file or use Acrobat Reader,
download the file, above, and then go here
to find instructions
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