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Displacing
Textures
page one
[Elements 2 users, you can save alphas by using Select > Save Selection.
You can't see or edit your alphas but they will show up in the Lighting
Effects dialog.
The Ctrl-J shortcut for duplicating a layer
or selection contents to a new layer is disabled in Elements 2. Use Layer
> New > Layer via Copy instead.]
Elements offers limited texture wrapping via the Displace filter. Photoshop,
which has alpha channels, is much more versatile, but Elements can be
made to do a reasonable job, too.
The Displace filter acts by moving pixels
according to a displacement map. Any areas on the map which are darker
than middle gray will move corresponding pixels in the image in one direction.
Pixels in the map which are brighter than middle gray will move pixels
in the image in the opposite direction. Pixels in the map which are middle
gray will leave the corresponding area in the image unchanged.
This effect works fairly well for simulating
things such as text etched in wood or stone, or a footprint or handprint
impressed into a soft material. It can also be used to simulate the displacement
of a reflection in water.
The example Ill use in this lesson
features a very loud texture so you can be sure and see the displacement
effect. I dont think youd normally want to be so heavy-handed
with a texture.
Start with a new file. In the New dialog
box, make the background white, and set resolution at 72 ppi.
Make a new layer by clicking the New Layer
button at the bottom of the Layers palette,
or by choosing Layer > New > Layer.
Go to the palette well, and grab the Swatches
palette by its name tab. Drag it out of the well. Click on the little
arrow in its upper right corner to access the palette menu. Choose Small
List from the options. From the list, click on Dark Green
Cyan. This will now become your foreground color.
With the new layer you just created still
selected in the Layers palette, press Alt-Backspace to fill it with the
color just selected. Or, you can choose Edit > Fill and select Foreground
from the menu in the dialog box.
With that layer still selected, choose Filter
> Texture > Texturixer. Use the settings shown below.
Note that in the Texture drop-down menu, you have the option of loading
your own texture, though today I want to use the Burlap texture. I hope
you will try playing with the Scaling and Relief sliders to see what they
do.
Shown below is a sample of the texture created
by this procedure. At this point, you should have two layers. The bottom
one is white, the second one has the green texture fill, shown.
With the green layer selected, click on
the New Layer button in the Layers palette.
Go to the Swatches palette and
click on the 50 % Gray swatch to make this your foreground color.
With the new, empty layer still selected in the Layers palette, press
Alt-Backspace to fill that layer with the gray you just chose.
Press the D key on your keyboard, followed
by the X key. The first will reset your colors to the default black and
white. The second, X, will switch the two so that white is now the foreground
color.
Choose the custom
shape tool in the toolbox. Its hiding under the rectangular
shape. Use the flyout to choose it, or simply pick the rectangular
shape tool and then switch to the custom shape on its options bar.
In the custom shape tools options bar, click on the icon to the
right of the word Shape. In the pop-up palette that appears, click on
the little arrow in the upper right corner to access the palette menu.
Click on Arrows in that menu. |
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Displacing Textures |
Go to the same menu
again, and click on Small List. This changes the way your shapes are displayed
from pictures, to a combination of small pictures and names. From the list,
click on the arrow called Arrow 10.
Drag a big arrow in your image window. While
dragging your shape, you can reposition it (while still pressing the left
mouse button) by pressing the spacebar.
Shapes are automatically created on a new,
separate layer which needs to be rasterized before it can be filtered. To
do this, choose Layer > Simplify Layer.
With the new, white arrows layer selected,
choose Filter > Blur > Gaussian Blur. Enter 5 for your Radius and
click OK. Then press Ctrl-E, or choose Layer > Merge Down to merge the
white arrow layer with the gray layer below it.
Click the little arrow in the upper right
corner of the Layers palette to access the palette menu. From the menu,
choose Duplicate Layer. In the dialog box that appears, for Document, choose
New. Give it a name that includes Displacement Map so you can easily identify
it.
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After you click OK, the white arrow on gray background layer will appear
as a new document. Choose Image > Mode > Grayscale. An alert box
will appear asking Discard color information? Click OK. Save
the grayscale document in a place you can remember and then close it.
Back in the original document, go to the
History palette, and click on the
Gaussian Blur state to reverse the layer merge.
In the Layers palette, click on the
solid gray layer, and delete it.
Click on the eyeball for the white arrow
layer to turn off its visibility. Then click on the green texture layer
to select it. Choose Filter > Distort > Displace. Use the settings
shown.

When you click OK, you will then be expected to pick a displacement map.
This is what youll see. Browse to find the image we just created
from the duplicate layer, and click Open.
Youll almost certainly be disappointed in the results. Its
very hard to see any change at all in your image following the Displace
procedure. Be patient. Youll see the results in a moment.
continue on page two
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