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Redeye Removal page one |
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For this demonstration,
Im going to use a fake eye which was rendered from a 3D app.
I added a big red spot to simulate flash redeye.
Start the correction process by zooming way in so you have a good close view of the eye. Then use the elliptical marquee tool to drag a selection outline which circles the area you want to correct. Dont worry if your selection isnt perfect youll be able to refine it later.
With the selection active, click on the New Adjustment Layer button at the bottom of the Layers palette (the black and white circle), and choose Hue/Saturation from the menu.
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In the Hue/Saturation
dialog box, move the Saturation and Lightness settings to -100 %
(thats minus) or whatever minus settings give you a result that matches
the remaining part of the pupil which is not discolored (if there is any
left).
Make sure the Preview checkbox is selected so you can see how the eye looks. Click OK when youre satisfied with the coloring of the pupil. Now, click on the Hue/Saturation layers mask thumb. Clicking on the mask thumb puts the layer into mask edit mode. Youll be editing how much of the Hue/Saturation effect is visible by painting with black to remove, and white to add. The reason the mask is currently almost entirely black except for the white spot over the redeye is because you had a selection active (the elliptical marquee) when you created the adjustment layer. Use the paintbrush tool to paint with black on your image around the edge of where the redeye used to be (when you go into mask edit mode, your toolbox colors will automatically switch to black and white). Youll see some of the redeye reappear. Press the X key on your keyboard to switch your foreground and background colors making white your foreground color. Paint on the red that reappeared to make it go away again. What is happening is that the mask is controlling where and how much the Hue/Saturation adjustment is applied. Black removes the Hue/Saturation adjustment and allows the original uncorrected image to show. Painting with white allows the Hue/Saturation to be fully effective thereby correcting the redeye. Continue to paint with black and white until you have the redeye removed without affecting any other parts of the eye. You can lower your paintbrushs opacity (on its options bar) to make a soft gray transition edge between the corrected coloring and the original eye. A layer mask is effective according to the luminosity (darkness or lightness) of the gray tones. Just remember that black adds to the mask, white removes the mask, and shades of gray add or remove according to how light or dark they are. Heres what your Layers palette should look like after correcting one eye.
If you need to correct both eyes (you probably do) drag a loose selection around the red in the other eye. Click on the Hue/Saturation layer mask thumb, press D followed by X to make white your foreground color (if it is not already) and then press Alt-Backspace to fill the selection with white. Finally, paint as before to refine the mask on that eye. Both eyes can and probably should use the same Hue/Saturation adjustment layer. Please note that you can edit an adjustment layers adjustment settings at any time. To change the settings, simply double-click on the adjustment thumb (to the left of the mask thumb) and the Hue/Saturation dialog box will reopen with your original settings. You can then change them as you wish. |
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The second, faster but not as nice method for redeye correction is as
follows. There are several other methods that I can think of for getting rid of redeye, but I believe these two offer the best control with the least damage to the original image. [NOTE: I forgot to mention that, when removing redeye, you want
to leave your catchlight (white specular highlight) on the pupil if its
there in your original image. If you would like to download a zipped pdf file of this tutorial, please
click on the link below and save it to your hard drive. Redeye
Removal pdf
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Copyright © 2002 by Jay Arraich.
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