Photoshop Tips Main

 

This page features the Inner Bevel, but the settings shown are the same as those for the Outer Bevel, Emboss, Pillow Emboss, and Stroke Emboss. The individual pages for those effects will reference this page, rather than repeating all the information.
     The inner bevel consists of a a highlight layer, and a shadow layer above the layer to which the effect is applied. They are grouped with, and thus clipped by, that layer’s contents. The blend mode for the shadow layer is Multiply, and the highlight layer is Screen. Both are at 75 % opacity. Seen alone against the background, the effect, extracted from the image at the bottom of the page, looks like this.
Inner Bevel seen alone
The Bevel and Emboss dialog box has a lot of variables that can be tinkered with.

I’ll start from the top and work my way down. First, here is a reference illustration showing the example red circle with only default settings applied. All examples that follow feature only one variable being changed. All others will have remained at the default settings.

  • Style - You know what that one is. Choose Inner Bevel, Outer Bevel, Emboss, Pillow Emboss, or Stroke Emboss from this menu.
  • Technique - Smooth, which is the default setting blurs the bevel edges slightly and is probably the best, with Chisel Hard, shown below, giving a much coarser, more abrupt edge to the bevel.

    Chisel Soft is an intermediate choice, between the other two. See below.
  • Depth - This value is set as a ratio of whatever you have entered in the Size box. In the example below, the Depth setting was increased to 350 %.
  • Direction - Click either the Up or Down radio button to make the effect appear to be pushed up or down. It usually just makes it look as if it is lit differently. Below, I have switched the effect from Up to Down.
 
  • Size - Alters the extent of the effect. Use this in combination with the Depth setting. The two work together. The example below shows the Size setting increased to 15, but the Depth left at its default setting. This doesn’t look good. Change the Depth, too, to make this look like a button, and not a red cookie.
    Size increased to 15
  • Soften - An additional blur option for dealing with any unwanted artifacts that may have appeared when applying the effect. This works in addition to, and regardless of, the setting in Techniques (of Soften, Chisel Hard, or Chisel Soft).
  • Angle - Drag on the little dot inside the circle to change the direction from which the object is lit, and thus the direction in which the highlights and shadows are applied. The Angle circle in the Bevel and Emboss dialog box has a different style than that of any of the ones in the other effects. It uses a dot instead of a line within the circle so that you are able to change the altitude of the illumination, as well as the direction.
    Bevel and Emboss angle setting
    In the example below, I have changed the Angle to be 90° and the Altitude to be 84° which means the virtual sun would have been almost directly overhead (the dot was dragged almost to the center of the circle). Notice the pronounced highlight, and lack of any shadow. You can type values into the text boxes if you prefer.
  • Use Global Light - Unless you have a specific reason not to do so, always keep this box checked. It ensures that all effects applied to the same image use the same lighting direction. It’s unlikely that you will want objects to appear to be lit by different suns. An exception might be if you are creating an interior scene with multiple artificial light sources. In that case, uncheck this box to allow effects to be applied from varied angles.
  • Gloss Contour - Varies the tones within the effect to simulate an uneven gloss reflection. This can either make a big improvement, or dramatically change how your Bevel and Emboss effect looks. See the Contour page for more details on this feature. Here is an example using the Ring contour from the Gloss Contour pop-up palette.
    Ring Gloss Contour
  • Highlight Mode and Opacity - You can vary the blend mode, and opacity for the shadow, independent of the blend and opacity of the rest of the effect.
  • Shadow Mode and Opacity - Ditto for the shadows. Stick with the default settings for realistic effects. Tinker with the blend modes for surreal effects.
 

Below is an example showing the Inner Bevel applied to an image using the default settings.
Inner Bevel example
And, here is the Layers palette after the effect was deconstructed by choosing Layer > Layer Style > Create Layers.
Layers palette for deconstructed Inner Bevel

Go to Outer Bevel

 

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